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7 Steps To Create A Mind-Blowing Game

Mind-Blowing Game

Creating a fantastic game can be a daunting task, especially if you’re working with limited resources. But with the proper guidance, even a small game development company can create a mind-blowing game. This blog post will walk you through seven steps to help you take your game to the next level. From planning and designing to testing and launching, these steps will give you the tools you need to create a fantastic game.

This article will teach you how to develop mind-blowing games.

Seven Steps Of Game Development

Here are the seven unique steps of game development.

1. Planning Of Game

Planning is the first step of any roots that every game will grow. Like before the writer begins to write, the designer begins to design, like a game developer begins developing a game idea.

You must answer Some fundamental questions before you begin developing your game.

The idea will change and be chopped in the planning step, and the concept of your game coming up today may be recognisable tomorrow.

Proof Of Concept

After you’ve answered the big questions, you’ll need to create a proof of concept. This is the final step of planning that determines what resources you’ll need to bring your game to life and catch the attention of a publisher.

Must answer the following questions in your proof of concept:

2. Pre-Production

Pre-production is the next step of game development. You will scope out the project, create storyboards and prototypes, and decide which ideas will be implemented and which will be scrapped.

It is where writers, artists, designers, developers, engineers, project managers, and other vital departments Collaborate on the game’s scope and the placement of each puzzle piece. Here are some examples of how this collaboration could take place:

3. Production

This step is the longest and most important for game development. It is one of the most challenging steps of a Game Development Company.

When a game is in development:

4. Testing


At this point, you must test every aspect of your game for bugs, glitches, exploits, or soft locks that may have crept in.

There are some problems, including for testing:

Can you walk, break, or phase through parts of a solid environment? Spyro the Dragon: For example, in Dragonfly, an unresolved bug allows you to access the final boss fight whenever you want by head-bashing a specific corner of the boss gate.

Do all of your objects and environments appear precisely as you intended? Do they come in gradually or abruptly? Is the framerate affected when there is too much on the screen?

Can a player use a game mechanic unintentionally to gain unfair advantages? The ‘Select Trick’ of Mega Man is a well-known exploit that allows the player to slay the beastly Yellow Devil by firing one Thunder Beam and mashing the Select button to cause continuous damage.

Can a player become stuck through no fault of their own? Suppose you try to release the only Pokémon on your team that knows Surf or Dive in third-generation Pokémon games. In that case, it immediately returns to you, so you don’t accidentally trap yourself on an island.

Do you need to improve your game? Nintendo was determined to release Kid Icarus by the deadline of December 19, 1986, leaving creator Toru Osawa no time to balance the game’s difficulty. Unsurprisingly, it’s notorious for being controller-snappingly tricky these days.

Is everything spelt correctly, and are you using the best takes from your voice actors? I can hear the voice actor for the character Tandilwe asking for a second take during one of her dialogue options in The Elder Scrolls IV: Oblivion.

5. Pre-Launch

This step is very stressful step for gaming studios. It is one of the most exciting and nerve-racking steps of the game development process – you’re finally ready to show off all your hard work, but you have no idea how it’ll receive. 

Publishers almost always anticipate a hype video that combines cinematics and sample gameplay to gain attention. They may also plan a presence at major gaming conventions, such as E3 or PAX, to provide an exclusive preview of the game.

6. Launch

It’s finally time. Your game’s release date is rapidly approaching. Now is the time to apply the final coat of polish to your game.

The launch step is your chance to:

7. Post-Launch

For any ludo Game Development Company, the post-launch period is among the most exciting. Years of effort have finally paid off, and game sales are brisk.

However, there is still some work to be done in the post-launch phase:

If you didn’t have time to fix every minor bug before launch, or if your players found a few new ones, patch them up and tie up any loose ends.

Are you looking to revive some of the content you had to cut to meet deadlines? Downloadable content not only allows you to do so, but it also allows you to keep your game fresh with new content.

The one thing that players prefer over paid Downloadable content is entirely free.

Remember that winter in Modern Warfare 2 when we were all decimated by Model 1887 akimbo shotguns? Remember how happy we were when Infinity Ward nerfed them in a post-launch patch?


Creating a mind-blowing game is no easy feat. From finding your target audience to developing and marketing the game, there are many steps and details to consider. But with the proper focus and determination, you can create a fantastic game that stands out in the crowd. Don’t be afraid to experiment and take risks as you work towards creating a unique game. Ultimately, if you put in the effort, you can create a fantastic game that players will love.

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